Kid inventor Lexie Moon has built a scrap-box remote-control car she hopes will win second prize in the local competition—a Mega-Boost signal amplifier she desperately wants. But when her transmitter and the prize disappear, Lexie discovers they’ve been stolen by Connie van Quish, sister of the infamous Gizmo Lightfinger. Connie has combined them into a powerful UniMote, a device capable of controlling any remotely operated machine.
With gadgets across town spiralling into chaos, Lexie and Grandad race to track down the UniMote, stop Connie’s schemes and restore order. Along the way, Lexie discovers that teamwork, family—and even little sisters—can make all the difference. A fast, funny STEM-themed adventure filled with invention, problem-solving and remote-control mayhem.
Lexie loves inventing things, and her Grandad has taught her how to build them as well. She decides to enter the Scrap Box Remote Controlled Car Challenge at the local club. She makes a great tomato sauce bottle car and a high tech transmitter to control it.
Her Great Aunt Agnes has just arrived, and her little sister Addy is getting into all her aunt's craft supplies. When she covers Lexie's remote controlled car in mermaids and googly eyes Lexie is furious, but it’s too late to change it now.
Lexie really wants to win second prize, which is a Mega-Boost signal amplifier which she thinks would be great with her new transmitter. Everything is going really well in the race until right near the end, when a monster truck crashes onto the course and causes chaos!
While everyone is sorting out the mess, every electrical device is town is suddenly out of control. Who is causing the mayhem? And where has Lexie’s high-tech controller gone?
Can Lexie find out who is behind this and invent a way to stop them - before someone gets hurt?
This is a fast-paced story about inventions and using everyday items to make them. Lexie is a great character and the story reminds us of how important family and friends are in helping you solve your problems. Anyone interested in STEM will love this book and it might inspire a few more inventors! Best suited to those aged 8 and up.
