Growing pains, adventure, and 20-sided dice abound in this new graphic novel series about a middle school Dungeon & Dragons club from Eisner and Harvey award-winning cartoonist Scott Kurtz.
Valeria Winters has an easier time finding trouble than making friends. A fantasy-obsessed nerd with the legendary confidence-and temper-of a Valkyrie, Val promises her mom that things will be different at her new school. "No more fighting!"
As if by fate, she meets the Table Titans right away-Alan, Andrew, and Darius, who run the school's tabletop gaming club. Finally, Val has found her own adventuring party! And even better . . . a place where she belongs.
So when the future of the club is threatened, Val makes it her personal quest to save the Table Titans. She'll have to face the fire-breathing wrestling coach and popular girl Kate, who seems out for revenge. Revenge for what? Val has no clue.
As the quest grows more and more complicated, Val wishes she was like her peaceful druid Lulani from the Table Titans' campaign, whose calm voice always prevails. If she loses her cool in real life, Val might lose more than the Table Titans club. She'll have to roll a natural 20 in charisma to keep her new friends together.
Set in the same universe as the Eisner Award-winning webcomic PvP, Scott Kurtz's artwork blends zany, fantastical visuals with slice-of-life humor. For fans of fantasy and coming of age stories alike, Table Titans finds humor, heart, and adventure in a tale of friendship and finding your people.
When Val starts at her new school she promises her mum she will keep her temper. But her first day seems to be heading for disaster - until she meets Andrew, Alan and Darius who play dungeons and dragons at school and ask her to join their club.
When the club is in danger of folding because the teacher in charge can no longer work with them, Val is determined to do whatever it takes to save it - even if that means joining the wrestling team and making the wrestling coach agree to look after them !
This is a great graphic novel about embracing change and finding friendship in unlikely places. As dungeons and dragons feature throughout the book this will appeal to readers who love both graphic novels and role playing games.
Perfect for all those Year 7 and up.